![]() We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs. ![]() In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. Settings are also unified so configuration is done once and for all. While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. ![]() Anyhow things move fast.RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications. I did some digging and didn’t find any folder or at least configs that can point me to save folder. RetroArch includes a gpSP core, but that core has been bugged and crashy/unusable for multiple years now. sav files can be found right beside the rom file, but gPSP seem to be in some different location. You probably want something gpSP-based, since that uses a dynarec to translate code to 3DS assembly in real time, allowing much faster performance (and a fairly significant penalty to accuracy). Sadly I agree that gba emulation for demanding titles is somewhat cursed on Vita which is crazy thinking how promising it was on PSP. I started playing one game on mGBA and decided to continue playing on gPSP and seems like they store. I also overclocked the Vita but did not get much better results. In Japan emulation is about the last ones mainly from what I have seen. It is also worth mention that MGBA has no cheats, fast forward and rewind that for many people makes it a no-go. RetroArch 3DS ist ein Multi-System Emulator und kann viele Systeme emulieren, darunter NES, SNES, Gameboy Advance, SEGA Mega Drive und viele mehr Auf einem New3DS wird das ganze natürlich schneller und runder laufen. VBA next gives me also problems launching roms I dumped myself (mainly in Japanese which should not matter to the extent of my knowledge) so I did expect problems with romhacks. MGBA throttles of one 1-2 frames at worst which is the best result I got. Gpsp and VBA on RA have fps throttle that made the roms not playable. I also have the same results about the performance of romhacks he mentioned. Have you checked your settings as many suggested? Majority of the games run with no problem for me in a way or another (retroarch or gpsp is totally right. Yoshi Island is less performance impacting so that is weird. Thank with DBZA the vita might struggle only if not overclocked. Please let me know if I can provide any further information. I tried overclocking, but the performance remains the same. Make sure your GPU driver isn't forcing vsync somewhere or, conversely, turn off vsync inside RetroArch (settings > video). Is there anything I can do to achieve stable framerate for GBA games in Retroarch? If Gambatte is going slow, you have something slowing the whole thing down somewhere, probably related to vsync. I keep seeing everyone talking about how great VBA Next is for PS Vita Retroarch, but I can't seem to replicate that performance. Using the gpsp kai emulator for Adrenaline, I get a stable framerate in these games, but I'd like to be able to emulate GBA inside Retroarch since I like having all my games in one interface and I also have many savegames under VBA Next that are not compatible with other emulators. ![]() All games work, but I do experience massive frame drops quite often in games such as Dragonball Z Advance or Yoshi's Island. I am using Retroarch and the VBA Next core for GBA emulation. I was hoping you could help me with tips and trick of your own, but please let me know if this is not the right place to ask. I'm trying to emulate GBA on my PS Vita PCH-2000 and I'm having some trouble with it. ![]()
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