![]() ![]() ![]() If the Soup Law isn't in place in time, they will produce normal, less efficient meals and you will most likely still starve. Your people won't build the Cookhouse before the shift ends, so the cooks won't make soup before Day 3. Not because people get sick from raw food, but because it's massively inefficient and everyone will starve. When you don't get this done in time, people will eat your raw food reserves, which will be fatal. But before you start to prepare meals (2 children are sufficient), get Soup first, which will be your 3rd law. On second day you need to get started on food. For what Laws and Research to take next, look at bottom sections. In the first night get Emergency Shift Law and immediately research Faster Gathering (should start shortly after 2 am when timed good). That way the children manage to collect enough coal for you to burn until you can improve your collection rate before it runs dry. This will be viable on the first days where it's -20 degree only. Empty houses do not require heating, after all. Activate the heat as late as possible, which would be 17:15 (the Reactor takes 45 ingame minutes to reach 1 level of heating) and deactivate it at 8:00 in the morning. You'll have a minimum of ~5 sick people in the first night. With the first resources, build your 8 Shelters, a Medic Post and a Workshop and fully staff both. The most reliant distribution I found was: You are in for a fun ride of frostbite, working extra shifts in dangerous, hard jobs, police power, religious fanaticism and temperatures cold enough to freeze the face of your skull.Īt the very beginning, First get Child Labour (the best kind of Labour) and distribute your Workers. So fire up the coal ovens, roll up in your thin blankets and put the whiny children to work. That's why the main focus in this guide is the early game and the transition into the midgame. You just die.īut since this map snowballs at some point and gets hard to lose, the start is everything, together with some luck. On Hard Mode, there are still different ways to get through unharmed and I tried several Tech Rushes and all sorts of labour distributions in SM, but it's way more unstable and simply doesn't forgive mistakes made in the first 15 days. Hi, just completed the New Home Map in Frostpunk on Survivor Mode and wanted to share what I painstakingly learned to be a good starting build order. I will update it again soon when I find the time for it :) I think that I also used a specific map (there are different variants) that made this particular approach more viable (distance and clustering of ress can make a difference). ![]()
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